![]() ![]() What helps the game, besides its solid physics model and wide array of control options, is multiplatform VR support. The audio, both in terms of sound effects and music, is equally basic in nature, so this is a game you’ll want to play for the experience rather than the visuals. When you get pretty decent, you can change the ball physics from arcade to simulation as well, which is a nice touch.Īs with Eleven Table Tennis, this isn’t the prettiest game out there (especially when compared to some of the licensed tennis games out there), but the physics and gameplay are on point and that’s what matters most in a game like this. You can also run in place if you want more of an exercise, but it doesn’t add too much to the immersion – as does thumbstick control. ![]() Our go-to alternative was an auto-run option, which moves your players automatically and lets you focus on your tennis strokes. Instead, you can choose to teleport yourself – which we found awkward but maybe that’s just because we generally don’t enjoy teleportation as a movement option. ![]() Movement’s an important factor to consider of course, as very few people will have a tennis court-sized room to play in where they can run back and forth and play a roomscale version of the game. The game has a limited amount of gameplay modes, but does include practice modes that are useful for getting comfortable with the control methods that are on offer. After all, one of the go-to titles on the Quest is the Eleven Table Tennis, and “full sized” tennis seems like a great and more accessible sport to tackle in VR – as long as the movement factor is handled correctly, of course. It’s a very interesting game because the concept certainly works in VR, but it’s also rough around the edges.įirst Person Tennis – The Real Tennis Simulator review (Quest)įirst Person Tennis originally launched for PC-based headsets, but was recently ported over to the Quest 2 headset by developer Mikori Games – which seems like a great choice for a game of this type. The mechs generally look okay, but the environments are empty and low on detail. This is a Quest 2 exclusive, but doesn’t feel like a game that couldn’t have run on the original Quest either. We also hope that, over time, they’ll improve the visuals for the game a bit. This isn’t an AppLab or Early Access title though, so hopefully the player base will realize this and stick with it. World of Mechs also feels bare-bones at the moment, although the developer has expressed wanting to expand the game over the coming months. Unless you have friends that you regularly play VR with, this is something to be aware of. While it’s fun when it works, it’s worrisome that, so soon after its release, it often didn’t. Instead, it’s more fun to go online and play a few rounds of multiplayer mayhem, though World of Mechs looks like it faces the same problem that nearly all VR games face thus far – a player base that’s not big enough to easily get into (full) games with others. You earn unlockables by playing and there’s a good roster of 32 mechs and weapon choices to access that way, but we doubt many will keep jumping into the campaign to do so – the upgrade system is rather basic compared to something like MechWarrior. There are only a handful of them, so they get recycled rather quickly – tolerable during a single campaign playthrough but certainly less inviting towards a possible second playthrough. What’s a shame about the campaign, however, is that those twenty missions don’t feature twenty unique maps to play on. While that’s a decent number, the arcade-oriented nature of the gameplay and relatively small maps makes them on the short side. ![]() That’s definitely true here as well, with a short and basic tutorial that teaches you how to use you guns and missiles and how to move around, and then a campaign that’s twenty missions long. While games like MechWarrior take a relatively complex approach to mech combat, World of Mech is happy to stick with an easy to grasp and jump into type of arcade gameplay – probably a smart choice for a VR game where gameplay sessions are typically shorter and campaigns are rarely longer than a handful of hours. Enter World of Mechs from Studio 369, which is out now for the Quest 2 headset. Rebellion did something similar with tanks in Battlezone and of course there was RIGS, but both of those were early PSVR titles and it’s been fairly quiet in recent years. With its unrivaled ability to deliver a sense of scale, you’d think that mech combat would have been a far more popular genre for VR developers than it’s been. Here are World of Mechs, First Person Tennis – The Real Tennis Simulator and Cosmonious High. It’s all about VR headsets this time, as we’re taking a look at three new releases that are exclusive for VR. ![]()
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